Okay, Arthurian nods aside, what I’m getting at is in this technologically-expanded gaming space the platformer has been pushed back to the next generation of prospective designers. MegaMan was Lancelot and Commander Keen might as well have been Uther Pendragon. Mario ruled the roost, Sonic attempted to usurp multiple times and Rayman was considered something of a Merlin. A long time ago, the-now-humble platformer was king across all systems. What with open-world gaming, multiplayer, shared co-op experiences and myriad other takes on the platform. And not many games nail this - especially in a gaming landscape like the one we’re in, in this day and age. Pacing, progression and engagement are paramount from a perspective of balance to keep players not only interested, but invested in, well, their investment. The best ideas can be utterly hamstrung by poor tech, or the best tech can be wasted on poor ideas. Perfection in game-design is sort of a Holy Grail.
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